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Introduction
Star Conquest is a turn-based strategic wargame. It may be played as a single player, multi-player or network game. Up to ten players can play in a game, accompanied by up to ten computer controlled players.
Your objective is to guide your species in its expansion to all corners of the known Universe. You start with two or more populated Planets and a small number of Star Ships. Using these Star Ships you have to explore and colonise other Star Systems.
Soon you will encounter other species. Will you choose to conquer all, or perhaps fight as part of an alliance. Each year you can decide what strategy to follow, moving Star Ships or Fleets to attack or defend, colonising Planets and exploring Star Systems. Once every player has issued his or her commands, the year ends and the results are calculated. The game continues until all players are eliminated and only a single player or alliance remains.
Being a strategic wargame, Star Conquest is relatively complex and it may take several weeks before you fully appreciate its complexity and subtly of game play. If you are looking for a fast paced action game this isn't it!
If you play Star Conquest on a single computer then each Player takes it in turn to issue their orders. If you play a network game of Star Conquest each Player takes their turn simultaneously.
System Requirements
Any Power Macintosh with QuickTime, DrawSprocket, Open Transport (optional, needed for network games), Speech Manager (optional, required for speech options), 25MB of free memory and approximately 300MB of available disk space.
Features
AppleTalk and TCP/IP networking support with Open Transport.
Support for email/ara "off-line" games.
Speech based help if PlainTalk/Speech Manager installed.
Large monitor support. Star Conquest can be played at any size resolution and bit depth. Minimum screen size is 640*480. However 832*624 is recommended.
Up to 1000 Star Systems with up to 10 Planets per Star System.
11 Star Ship types including: Freighters, Scouts, Colony Ships, Defense Satellites, Star Cruisers, Star Destroyers, Battle Cruisers, Battle Stars, Food Ships,Research Ships and Mining Ships.
4 different Planet types: Agricultural, Resource, Industrial, and Technological.
5 different Species to play.
Star Bases and Battle Platforms.
Technological and Income allocation.
Trading and Banking options.
8 Technological research areas. Weapons, Shields, ECM, Speed, Intercept, Class, Espionage and Military,
Planets can be captured, blockaded or destroyed.
Revolutions on newly conquered planets.
Mysterious and not so mysterious random events.
Ability to group Star Ships into Fleets for easy handling.
Star Base and Star Ship orders for easy automation of common missions.
Optional time limit on turn duration.
Mission based games, very similar to the board game risk.
Auto-Play option for up to the first fifteen years.
© 2004 Dark Shadow Software/Ron DuCros. All rights reserved